Animal Crossing is eating my life

Tuesday, 27 April 2004 — 5:55pm | Video games

Let me tell you about a little game called Animal Crossing. It is a life simulator where you are a cute little tyke with horns whose task is to collect furniture, decorate a house, pay off a mortgage and talk to animal neighbours. The passage of time in the game is synchronized to the real world: if you play at six in the evening, it is six in the evening in the game. If you play at two in the morning, the shops are closed and the neighbours are asleep. If you play on a statutory holiday, special festivities occur – which, of course, entails special furniture.

Any video game that rewards catching bugs and fish with puns (“I caught a red snapper! That was a snap”), includes an alligator named Boots who calls everyone “munchie”, lets me paint a fish on my front door, and makes interior decoration a mountain of endless fun, clearly deserves some credit. This goes without mentioning activities like hunting for treasure, listening to a street musician, playing vintage NES titles like Excitebike, writing letters and planting money trees. The whole experience is a lot more addictive than it looks on paper.

Now, back to checking to see if any cool new furniture is in the store and what turnip prices are like on the “stalk market”.


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