Understanding Google

Monday, 1 September 2008 — 5:02pm | Comics, Computing

Tomorrow, Google is launching Google Chrome, their WebKit-based open-source browser. Interesting, but not as interesting as how they announced it: a 38-page comic book by Scott McCloud, which explains what Chrome does and how it works. It’s a good read for anyone who wants an insight into web browser architecture, even if you only have a basic comprehension of software design.

For those of you who don’t know, Scott McCloud is the author of Understanding Comics: The Invisible Art, which is, alongside Will Eisner’s more instructionally oriented Comics and Sequential Art, the canonical primer to comic-book semiotics. So he brings his whole arsenal of frame-breaking layout tricks to the table, and the whole endeavour embodies a kind of documentarian character; you get the sense that Google is a magic workshop where the products are so omnipresent by design that that the elves have to tinker from the inside out.

More to the point, it’s educational. I learned a lot about browsers today.

My question: can McCloud do this for every major Google project? Pretty please?

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License to Slum, pt. 5

Sunday, 31 August 2008 — 11:44pm | Literature, Tie-ins and fanfic

This is the fifth and final part of “License to Slum: The Novel of the Movie of the Game”, a pentapartite polemic about media tie-in fiction in which I investigate whether my prejudice against them is just a prejudice. I recommend that you start at the beginning.

In this instalment, I turn my attention to the distinction of art from craft, the social responsibility of readers and critics, and why it is appropriate to express concern about the proliferation of tie-in novels irrespective of their success as works of entertainment.

Continued »

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License to Slum, pt. 4

Sunday, 31 August 2008 — 11:42pm | Film, Literature, Star Wars, Television, Tie-ins and fanfic

This is the fourth part of “License to Slum: The Novel of the Movie of the Game”, a pentapartite polemic about media tie-in fiction in which I investigate whether my prejudice against them is just a prejudice. I recommend that you start at the beginning. For the purposes of this episode, I also recommend an earlier post of mine on the subject of fan fiction, “The hack-and-slash fiction property market” (12 December 2007).

In this instalment, I inquire into the the extent to which the sharing of a mythopoeic universe constrains the freedom of the individual author, viz. whether there is a place for genuine innovation between the oversaturation of “canons” and the anarchic multiverse of fanfic.

Continued »

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License to Slum, pt. 3

Sunday, 31 August 2008 — 11:41pm | Literature, Tie-ins and fanfic

This is the third part of “License to Slum: The Novel of the Movie of the Game”, a pentapartite polemic about media tie-in fiction in which I investigate whether my prejudice against them is just a prejudice. I recommend that you start at the beginning.

In this instalment, I evaluate tie-in fiction’s conundrum of creative diversity via the world’s most haughtily unqualified analysis of the Forgotten Realms novels.

Continued »

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License to Slum, pt. 2

Sunday, 31 August 2008 — 11:40pm | Adaptations, Film, Literature, Tie-ins and fanfic

This is the second part of “License to Slum: The Novel of the Movie of the Game”, a pentapartite polemic about media tie-in fiction in which I investigate whether my prejudice against them is just a prejudice. I recommend that you start at the beginning.

In this instalment, I continue to assess some of the arguments that are often raised in defence of the tie-in novel, with a particular focus on movie novelizations and the behaviour of the property licensors.

Continued »

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