The more things stay the same

Thursday, 11 August 2005 — 10:41pm | Debate, Journalism

As a leisurely passe-temps I pore over the search queries that lead the weary journeyman to this homepage, nay, cabinpage of mine in the digital woodlands that shroud the alleged superhighway. I follow them as a ranger would track the dungheaps of a bear that had made off with some unhappy camper’s trail mix of dried apricots and extended metaphors. The webmaster is a territorial specimen, master of his subdomain.

The polluted realms of the Internet, dumped on what was virgin soil not a decade ago, bear witness to little history; so it is not often that the hunter stumbles on the relics of the ancients. Yet today’s sojourn saw better fortune, for I discovered one such relic. Come, children, and let us share this great treasure of antiquity by the afterglow of the starlit bonfire. Tillikum, how-how.

I bring forth, from the online archives of the University of British Columbia Library, a PDF scan of an issue of the student newspaper The Ubyssey dated 17 January, 1936. This may be the classiest thing you see today, and a lot of the readers who regularly traverse this place will know why from the top story, “U.B.C. and Manitoba Meet In McGoun Debate Today.”

“The number of cars on your campus gives us an impression of latent wealth. We think it would be a great place for Aberhart,” stated William Palk, visiting debater from Manitoba who, along with Cecil Sheps will meet Peter Disney and Dorwin Baird today in the McGoun Cup debate.

Mr. Sheps also wished to know whether U.B.C. stood for “University of Beautiful Coeds.”

The debate, admission to which was a whopping ten cents, was on the resolution “That Canada’s Foreign Policy should be one of Isolation,” with “isolation” agreed upon beforehand as withdrawal from the British Empire and the League of Nations. Read on, you crazy diamond.

But wait! There’s more! And astonished as I am already to see a second-page report on fiercely competitive auditions for a student production of Gilbert and Sullivan’s “The Pirates of Penzance”, turn to page 3 for this very model of a modern major headline:

Alberta News – Dance Interferes With McGoun Debate – Dates Clash

University of Alberta, Edmonton, Jan. 14 – “It appears that all the king’s horses, not to mention his men, will not be able to get the debating and Engineering societies together on the matter of which should have the sole rights to the evening of Jan. 17 for the Inter-Varsity debates and the “Undergrad” respectively. Last year’s Council argued for 1 hour and 17 minutes last Wednesday evening before peace was restored by appointing a committee with full power to look into the matter.”

It’s not quite Function Room ’36, but I see our student legislators were once as efficient as ever.

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From hero to zero

Sunday, 7 August 2005 — 5:37pm | Animation, Film

As of today, the Save Disney experiment is not only merely dead – it’s really most sincerely dead. In a way it’s been over since Stanley Gold and Roy Disney made amends with the House that Walt Built a month ago, if you can really call it a mutual armistice and not a conditional surrender once you examine the details of the agreement, as Jim Hill does in this article. It’s a raw deal for Roy and Stanley, and they’d be even worse off did Roy not bear the good fortune of the Disney name.

For my part, as a Save Disney wellwisher from the beginning, I’m glad to see that at the time of this writing the website is being left online, if no longer updated. Since the movement started to wane last year after falling just a few percentage points short of ousting Eisner (coupled with his surprise resignation not long after), a lot of the articles have taken on a more positive spin, reminiscing about the Disney legacy and leveraging it as a more oblique criticism of what the Eisner regime carelessly discarded.

So what are we going to see under Bob Iger now that this very public check and balance against the Disney boardroom is out of the picture? I expect some positive change, but I think a lot of it will be forced by market circumstances.

Now, I don’t know or care much about the Disneylands and licensing mania – I’m all about the films. So let’s take a look at the problems Disney needs to address from the perspective of an avid motion picture consumer.

First of all, Disney’s DVD strategy is not working, unless it was specifically designed to irk the serious collector. As far as availability goes, it’s atrocious. Sure, there have been some good moves, like finally restoring Song of the South for next year, but most of the classic Disney library is under wraps and schedule for one-a-year Platinum Edition releases that are promptly pulled off the shelf to make room for the next one. You can imagine the consternation when I lost my treasured two-disc Beauty and the Beast last year only to discover that it had been out of print since early 2003. I did eventually hunt down another copy, but life need not be so difficult.

I’m a latecomer as far as Disney fans go, in spite of being a child in the midst of the studio’s Renaissance of the early nineties, smack in the middle of their target demographic. I never initially took to The Little Mermaid and especially not Aladdin, which I thought mistook caricature for archetype on far too many an occasion (or however it is a seven-year-old would phrase an equivalent critique). But that’s what happens when you grow up exposed to a universe ruled by Don Bluth and his Three Laws: 1) There are no cats in America. 2) Three-horns never play with long-necks. 3) All dogs go to heaven (corollary: goats go to hell).

In retrospect, I missed out – hence the appeal of going back and realizing that it was in this era that Walt Disney Feature Animation was at the top of its game, the best it had been since its namesake passed away. Certainly the threepeat of Mermaid, Beauty and Aladdin represented some of the very best direct musical writing for film in decades, and I wonder if Disney ever truly realized what a treasure they had in Ashman and Menken. I’d love to go back and watch all the Disney features again, all forty-four of them from Snow White to Home on the Range, because I know but a third of them and only comfortably remember a quarter. But they’re making it very, very difficult.

Kids these days don’t even have a Disney to grow up on. They can’t even see The Little Mermaid on anything but shoddy full-frame VHS, because it’s not scheduled for release on pristine DVD until 2008. There was a brief DVD edition printed around Christmas 1999, but it was pulled two months later.

Disney has the Platinum Edition line charted out all the way to 2010. Something’s wrong with this picture, especially when you consider that the first wave of DVD-killer formats arrives less than a year from now, with Sony pushing the Blu-ray high-definition standard in the PlayStation 3. Which means that if Disney switches gears, and comes to see DVD as a stepping-stone format, a good chunk of their films will never make it to the medium. While I think studios are putting the high-definition cart way before the horse and punting it down the hill, Disney is missing boats. I know restoration work takes a lot of time and effort, but this is ridiculous.

Next grievance: Pixar sequels. I don’t side with Disney’s interests here. I think the most important bargaining term in any talks with Pixar – and I think Steve Jobs is on the same wavelength here – is that Pixar acquires all sequel rights to their film library.

Disney would be crazy, batty, nuttier than Chip ‘n Dale to make that concession. But speaking as a moviegoer, it’s a non-negotiable deal-breaker. Because right now, I’m very concerned about what Disney thinks it’s up to with Toy Story 3. For a while now, the persistent rumour has been that this is all a big power play to bring Jobs back to the bargaining table, but with increasingly tangible evidence that this is moving ahead – promotional posters, pre-production art, testimonials from excited animators working on it – read this article, also by Jim Hill, for details – I think they’re serious.

The concept they have for a third story – the Buzz Lightyear product line being recalled to Taiwan – isn’t in itself a bad one. And I don’t think that the people working on projects like these ever actively seek to make anything less than a good movie, though I think the record shows that there are limitations to working on a board-driven franchise-milker, especially in recent years when Disney has been shunting projects like Return to Neverland out of direct-to-video and into theatres. But I have a problem with a Toy Story 3 without Pixar involvement the same way I’d have a problem with someone acquiring the rights to Star Wars and doing something ridiculous like making Episodes VII, VIII and IX. It doesn’t ease my mind one bit that the man with directing credit, Bradley Raymond, comes straight from the DTV sequel production line.

I’m going to be very clear about this: I want Pixar to intercept this project before it gets too far along. Whether it cancels it or reworks it into something that tastes of the true hopping-lamp vintage is their decision. If the Pixar properties fall back into their own hands, I would sleep better at night. I have a lot more confidence in the discretion they apply in terms of when sequels are necessary and when they aren’t. You don’t have the board-level micromanagement that Disney did under Eisner and may yet have under Iger, and the folks actually working on the movies have a more direct hand in the decision-making process.

On traditional animation (i.e. not all-CG): I think Iger’s going to be forced back into approving it sooner or later, and I wouldn’t be one bit surprised if the first project greenlit to follow Rapunzel Unbraided is not a CG production. The overcrowded CG market is beginning to show some exhaustion, and it just isn’t smart business for Disney to make their films look and feel like everybody else’s.

The wildcard at this point is what kind of box-office reception Chicken Little gets when it opens 4 November. For my part, my opening-night commitment that weekend is V For Vendetta, even though I don’t have total confidence in that film either. But staying on topic: if Chicken Little is anything less than a roaring success – that is, if it ends up under the $200M mark, which even Madagascar is struggling to hit in spite of opening in DreamWorks’ treasured late May slot – Disney has something to worry about.

But as much as I want them to awaken to the fact that traditional animation is still very viable given the right coordination of good ideas and marketing support, both geared towards an interest in making, you know, classics. I’m not saying that I want Chicken Little to fail; in fact, I hope there’s a lot more to it than the hyperactive craziness that has been sold in the trailers so far, the kind of attempts at pop appeal that have hampered many a Disney film in the past ten years because at the screenplay level there isn’t a delicate boundary between the amusing and the outright silly. Let’s remember these are just the trailers, and even Pixar’s trailers have gone for the same approach at times, which might be why the movies pack such a wallop when they reveal themselves to be fugal exercises in unfettered genius.

Regardless of whether or not Chicken Little tanks as either a moneymaker or as a movie worth watching at all, we still have a lot to look forward to. I’m positively stoked about American Dog (and you would be too after seeing some of the shots from SIGGRAPH), curious about A Day With Wilbur Robinson and delighted to hear that Rapunzel Unbraided is going to have a completely different visual style modeled after oil-on-canvas, though I hope it doesn’t try too hard to be all hip and Shrek-like. See, I don’t mind one bit that Disney’s producing CG features, as long as they try to be something different, and not play catch-up with other studios who have already carved out certain stylistic territories for themselves.

I want to see Disney go back to being a leader, not a follower. I want to see these movies succeed, but I don’t want their success to send Iger the message that ditching traditional animation was in any way the right decision. It wasn’t.

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Hot café américain

Thursday, 4 August 2005 — 9:50pm | Video games

You’ll notice that updates here have been sparse. This is because rampant speculation about Horcruxes aside, there is nothing terribly newsworthy going on aside from free agent transactions in the resuscitated National Hockey League (about which I am much less qualified to discuss than I would have been twelve years ago) and censorship crusades against video games I admittedly don’t care about.

There’s no shortage of people crying foul about First Amendment rights in the midst of the recent three-pronged assault against Grand Theft Auto: San Andreas, the unfinished and unreleased Bully and inexplicably, The Sims 2. Okay, so Jack Thompson is a bit of a nutter, but ad hominem aside, it’s important to realize that he does have a point. Read on.

Guillaume Laroche writes:

If one needs power to invoke special measures for 18+ material, but one lacks said powers, then the highly limited use of the AO rating so far is simply a reflection of the ESRB itself – that it realizes it can’t impose anything and can only act as an interest group for responsible sales by merchants. What then would suddenly warrant an AO rating for San Andreas? None other than public pressure. Because it has no legal weight, and is therefore only tied to its own standards, the ESRB can follow where public opinion – which is in most cases, on any topic, highly general and filled with stereotypes and few personal experiences – tends to direct itself. This is most disappointing. While following public trends is good in democracy, if you are an organization sworn to the objective, criterion-based evaluation of a product, all exterior influences must be excluded for you to do your job correctly. Otherwise, not only are you unjustly according ratings for certain games, but you are also eroding the very foundation of your principles, all in the name of appearing positively in the public eye – your rating system becomes nothing more than a clever corporate marketing trick for the companies.

Never mind legal weight – public pressure is absolutely an acceptable foundation upon which these decisions should be made. Mr. Laroche bemoans that an inadequately informed but vocal public distorts the objectivity of a criteria-based rating system, but what he neglects is that public consensus is what determines those criteria in the first place. Matters of good taste are always subject to debate, and you can quote your Foucault left and right about how silly it is North American society just won’t shut up about how sexuality is such a discursive no-no, but like it or not, freedom of speech does not exist in a vacuum. The standards of the public citizenry compose the ether that permits its operation.

Freedom of speech thrives in an environment where the boundaries of discretion and good taste are upheld by the community and abibed by on the part of the artist or speaker’s voluntary self-restraint. We can see this right now with the removal of Karla from the Montreal Film Festival lineup – not instigated by a single legal ruling or injunction but by the threats of concerned sponsors that they would revoke their support for the event. It is within the rights of the parties involved to pitch, make and distribute such a film, but it is also within the rights of exhibitors to refuse to screen it.

In the United States, the function of bodies like the MPAA and ESRB is to act as the counterweight in the system – which is not to say that they are any less fallible than government-imposed censorship, but on principle they justify the absence of state involvement. It’s a common misconception that because compliance with a ratings board works on an opt-in basis, the system is toothless. In numbers, the distinction between an M for Mature and an AO for Adults Only is the difference between 17 and 18; in reality, as with the MPAA’s distinction between R and NC-17, it’s a red flag to exhibitors and retailers that effectively reads, display at your own peril. The fact is, retailers and exhibitors do play ball.

Less compliant and less enforceable are the distinctions lower down the chain, like letting kids unaccompanied into R-rated films or selling M-rated games to their actual target market, teenagers. Decisions on what to do with a product once it has been stocked are made much further down the chain of command by people who don’t have as much to lose, and don’t have the same interest in self-preservation. Below the M, game ratings are there to inform the consumer and nothing more. If it so turns out that a violence warning drives a sale, so be it – the duty of informing has been fulfilled.

What threatens the system are schmucks like the boys at Rockstar, who in effect cheated the ESRB, and wholeheartedly deserve the consequences of being – pardon the pun – exposed.

The thing that separates video games from comic books, commercial music and films is that software is not readily subject to inspection. There is little direct, nonlinear access to all the content presented without rigours of reverse engineering that would be of a far bigger scale nowadays than poking around an 8-bit NES ROM for beta stages and unused sprites. Contrast this with a film, which you can sit down and watch, cut here and there, add this or that. In terms of content that is accessible in a standard consumer’s-eye-view playtest, you’re looking at a time investment ten or twenty times greater if you want to report on a whole game exhaustively. There is dialogue in Animal Crossing that doesn’t trigger until after a year of playing (and some that doesn’t appear until after a year of not playing).

With the Hot Coffee issue, we run into a bit of ambiguous territory because the content in question is not “accessible by design”, for all that is worth when PC gaming thrives on player communities that toy with the code and some console gaming circles make a sport out of breaking into secret areas on media that are not so tangible. There’s a world of difference, though, between Rockstar passively whimpering, “But… but… they weren’t supposed to unlock that even though we left it on the disc!” and, say, Eidos taking legal action to block distribution of the player-created “Nude Raider” patch that has been at large since 1996. Here’s a hint: one of these is more responsible than the other.

The other thing one should notice is that rampant piracy prevents any action akin to the San Andreas recall and relabeling from actually preventing kids from accessing game content they are not supposed to see. Indeed, the value of the illicitly traded good appreciates. This pitfall is not sufficient to negate the value of the tangible consequence: punishing the developer and publisher by precluding them from profiting further from the material.

But I’m not here to retread old ground, because that’s just not the sort of thing I do. San Andreas asked for a slapping, took it and liked it; let it be. I don’t think one could reasonably deny that freedom of expression is worth protecting. That is a different and more general question than whether or not sex and violence in video games is itself worth protecting. I say it’s not. The explicit glorification of social taboos and scenarios that demand sociopathic behaviour are never necessary causes to make a game fun, or even good.

If the short history of video games has a golden age, it is undoubtedly 1985-95, the decade that Nintendo ruled with an iron fist aside from a brief tussle with the Sega Genesis, which I’ll get to in a moment. Nintendo didn’t invent the modern electronic game, but it saved the business after Atari ran themselves into the ground. And it wasn’t because they came up with directional pads and A and B buttons, either.

No, Nintendo’s strategy was a little something called the Seal of Quality – a misnomer, since it was not a guarantor of quality by any means, though that was a large part of its appeal. It was their insurance against what happened to Atari: the flooding of the game market with the likes of Custer’s Revenge. If you wanted to develop for Nintendo’s hardware, you had to meet certain standards. While in theory this was a weapon against bad games, in practice, Nintendo’s grip on its licensees permitted its American division to act as a censorship body in the years before the ESRB was founded or had any reason to be.

Nintendo of America’s content regulations were not something to be taken lightly. In the localization of Final Fantasy VI (released as Final Fantasy III on the SNES), all the pubs were referred to as “cafés” and verbal references to death were removed entirely – bold, it seems, for a game that sunders continents and even stops to deal with teenage pregnancies and attempted suicide. But the fact is, in spite (or because?) of having to relegate its mature themes to innuendo, the game is no less a classic.

Contrast this with Mortal Kombat, the major catalyst for the mid-’90s resurgence of talk about federal game regulation, and the establishment of the ESRB to deflect that move. Sure, Nintendo removed the blood and put “sweat” in its place, and consequently lost a mountain of sales to Sega, which marketed itself entirely on being edgier than that merry band of mushroom-eating prudes (for whom it would be writing software a decade later, one observes). It wasn’t such a big deal once people realized that the series had nothing to go on aside from its infamous Fatalities and went back to playing Street Fighter II. In fact, the best MK game wasn’t an entry in the series at all, but the Macintosh shareware parody Pong Kombat 3. My point here is that the presence or absence of content not appropriate for children does not determine a game’s entertainment value. Controversy drives sales, no doubt, but sales don’t ensure that a game stays played. You don’t see the more realistic, more violent Mortal Kombat at salsa competitions, now do you?

Extreme as they may have been, what Nintendo’s policies ensured at the time was that publishers of titles for their systems could not promote a game by leveraging shock value. It forced them to innovate in other ways. Ultimately, the censorship programme was almost singularly responsible for Nintendo’s precipitous plummet in the North American market in the post-ESRB era, even after its discontinuation; but as bad as it was for the company, my, was it ever good for games. It proved they didn’t need to be explicit to be great.

It was good for games in the same way that Hollywood censorship in the first half of the century led to the production of some of film’s most beloved classics – pieces revered for their control over the narrative possibilities of suggestion. As I previously mentioned in my discussion of Sin City, the entire genre of film noir established itself by addressing a dark contemporaneous reality full of horrible people, yet invoking the power of concealment in doing so. What happened was that filmmakers developed a more sophisticated language of cinema flexible enough to accommodate the controversial. If you look at Elia Kazan’s staging of the rape in A Streetcar Named Desire, you might get an idea of what I mean. That language of the medium became the foundational influence of everything that was hence filmed.

To be perfectly clear, this is not an argument in favour of censorship any more than a rape that produces good children is a justification for rape, to paraphrase Gayatri Spivak’s (arguably flawed) denunciation of colonialism. One could hardly suggest that the film industry revert to a censorship model now that the leading edge in filmmaking is to push the limits in a way that makes sense in terms of story. Requiem for a Dream requires its graphic depiction of drug use; The Passion of the Christ requires its copious and explicit Jesus-flogging. Neither film could do without what cannot accurately be called excesses.

But the film industry has earned its keep, whereas the realm of video games clearly has not. There are filmmakers that relish in excess, and some of them, like Tarantino or Rodriguez, have almost transformed it into a stylistic element of sorts – but film is very aware of its own history. Regular filmgoers are completely desensitized to the common sight of firearms nowadays, but if you take a master like Steven Spielberg – there is a scene in War of the Worlds where he makes one gun as frightening a sight as it would be if somebody pulled one out on the street one day. That’s how it used to be done, and he evidently understands that. And Hollywood producers won’t soon forget that when they got of control and peppered the summer of 2003 with over a dozen action sequels, each claiming to be more explosive than the last, a clownfish with a lucky fin outgrossed the lot.

Video games have hardly any history at all, and most developers are actively engaged in burying it. The preservation and availability of classic games is atrocious, particularly for the PC where everything is a horsepower race. Nintendo leverages nostalgia for sales, but their rivals have successful business models that rely on making the Kyoto giant look old-fashioned. New games sell by making old ones look obsolete, not just in aesthetic terms but by testing the limits that old games were afraid to test. The industry is so obsessed with newness that gloss is now an acceptable substitute for fun.

The video game business in North America is in serious need of a revolution, and by that I don’t mean a little black GameCube with a top-secret controller (although it could certainly help). The trend right now is one of consolidation and stagnation, because the major players are in it to making things bigger, flashier, more visceral, and just more. It should tell us something that “rag-doll physics” was the most exciting buzzword for a whole generation of graphics engines, when as brilliant as it is from a purely technical perspective, it amounts to little more than making enemy soldiers crumple properly in response to a tidy headshot. It’s uncanny that Thompson is picking on The Sims, given that Will Wright is the closest thing the industry has to an artisan.

Aside from the financial losses incurred, I see it as a positive thing for government and media attention to keep the video game industry on its toes. Ideally, developers should be self-censoring, significantly moreso than they already are. It reduces to the distinction between violence and gratuitous violence: gratuity. Right now, gratuity drives the industry. It shouldn’t have to.

I introduce all of the above in order to answer this question: can a Grand Theft Auto game be as fun without subjecting the entire industry to the vitriol of activists that demand the same kind of state involvement that crippled the comic book industry in the 1950s? Can such a game even exist? At the end of the day, need it be so controversial?

I’m speculating here, but I think that while it is certain that the GTA series has a lot of sales momentum thanks to its high profile as the reigning eight-hundred-pound scapegoat, it only became that popular on the strength of its design and not its content. If controversy had the power to move units by itself, Postal would be a viable franchise, and people might have actually bought BMX XXX so Acclaim would have gone bust in less of a hurry. But controversy can’t carry a game, and not all virtual lawbreaking is of the same appeal.

GTA is notable for its versatile, freeform nonlinearity; you can hop around doing whatever you want, driving any car you see on the street, and exploring at your own pace and leisure. If you wanted, you could spend all your time in Vice City delivering pizza on a motorbike or earning your keep as a paramedic, and it would amount to a quite pleasurable diversion; in fact, proponents of the series would argue that all the criminal activity is strictly voluntary.

On that I disagree; voluntary as it may be, it is coerced. Unlike the Knights of the Old Republic series where choices that lead to good or evil produce equally favourable circumstances, GTA is designed to encourage unlawful activity by providing it with a progression that offers equal or greater reward (part of which is the escapist reward of doing something you could never pull off in real life), but at little greater risk. The deterrent consequences of being arrested or killed are so light as to be negligible.

If the concern is that GTA glorifies and encourages sociopathy, then the solution is to attack the model of encouragement. I hypothesize that a game that permits you to just as easily rule a city by more lawful (if still mildly unethical) means and steps up the risk of doing otherwise would be a far superior experience and the logical extension to the GTA core design, because only then would it offer true flexibility and real choice. It wouldn’t quite fix the issue that the player’s mobility is premised on the ability to carjack anything in sight with impunity, but it would be an improvement. Gangland massacres would be playable, but would be less of a need. Uninformed parents buying it for their kids is something that remains unsolved, but that’s what high-profile public pressure is for – to inform where ESRB ratings fail to do so.

Lawful activity in an open-ended urban environment can still be fun, as demonstrated by GTA itself. At the same time, the possibility of breaking the law remains in a way fundamental to the GTA experience. For a game like this to be truly free-roaming, as soon as you get into a vehicle it has to take into account that you might run some red lights, collide with the odd fire hydrant, and maybe, just maybe, even hit somebody. So somewhere, there has to be a compromise – and that compromise boils down to a question of gratuity. A game that is built around an entertaining concept of interactivity only requires so much sex and violence to operate, and developers should keep in mind where that benchmark of reasonable requirement stands.

Take-Two and Rockstar have plenty of things to brag about when it comes to their games and their place in the history of interactive design, things other than how they let you enact a cop-shooting fantasy. They choose to sell them that way, though, marketing what trouble their games stir up instead of what their strengths are. I don’t think it’s the right choice, or even a necessary one. And as long as they lead the industry in that direction, the likes of Miami Jack have a very good leg to stand on.

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I don’t know anything about Horcruxes

Monday, 25 July 2005 — 7:09pm | Harry Potter, Literature

And I wouldn’t tell you if I did.

One of the ancillary benefits of writing about the new Harry Potter book when all the major fan websites and discussion forums are closed for spoiler protection, as was the case last weekend, is that you appear very high in the Google charts for a day or two, and blog traffic jumps twentyfold as if it just had a run-in with a Great American Jackalope. It seems that being on topic, even be it in a disorganized splitter-splatter that you forgot to sweep under the rug before eight hundred uninvited guests crash your dinner party (and your little server, too!), gives SEO scammers the old one-two any day of the week.

I do have some sober second thoughts to offer about Regulus Black, soul-eating lockets, double-crossing Potions profs and the proper care and feeding of a Blast-Ended Skrewt in light of the myriad observations brought to my attention by respondents in the comment box and via e-mail, but not now. But lest thee think the rest of this post is a mistake, it will commence with my talking Potter once more.

Colby Cosh, I’m told, is a somewhat prominent journalist from this neck of the woods whose blog sports a clean wordmark banner in oblique serifs and middleweight traffic to match. Last week he wrote an article for the National Post which basically amounts to “nobody’s going to remember J.K. Rowling decades from now” and 877 words of eloquent padding.

I wish Mr. Cosh the best of luck in beating back the torrential downpour of hate mail, predominantly written by impulsive illiterates that drown out the level-headed critics, that descends from the heavens whenever a writer with a megaphone attacks something popular that may or may not be spectacularly good (and in this case, I think it is). Words of advice that I feel are appropriate here: draco dormiens nunquam titillandus, kiddo.

As for my part in all this – well, given how resident Anglophile Sarah and something-else-ophile Roman have both given the piece a mention, both very much in their own fashions, I couldn’t possibly remain left out.

There’s honestly not much to respond to, though, so this will be short and won’t even require me to speak of the Potter series’ lasting virtues and pervasive universals, of which I think there are many. Cosh’s syllogism, once you uproot the Opinion-page flower garden, amounts to: a) Some incredibly popular authors from the early twentieth century have since been forgotten; b) J.K. Rowling is an incredibly popular author; 3) therefore, J.K. Rowling will be forgotten within the century.

Allow me to introduce you to ∈. My little buddy ∈ is, in set theory, the “is a member of the set” symbol. Yes, sales figures show that Ms. Rowling ∈ the set of incredibly popular authors. Where, though, is it demonstrated that Rowling ∈ the set of forgettable popular authors who don’t outlive their press and contemporaneous relevance?

Okay, I’m not playing fair. You can’t demonstrate such a thing because it hasn’t happened yet, and any claims either way are predictive. But then let’s work by comparison, as Cosh does, and answer his rhetorical question: “What blind god bestows immortality on some authors and consigns others to oblivion?” And just to show that I mean business, a few paragraphs down I’m going to pull out my 3/3, Flying, Trample Raymond Chandler.

The problem with the comparisons drawn in the article is that there are better ones from the same time period, the early twentieth century – not marginally, but significantly better.

Take Agatha Christie, for instance – nobody special, just the bestselling prose author of all time. Like Rowling, her writing has a characteristic, well-mannered British flavour that appeals to the good Anglophile, not just on the level of form, but also on the level of content for the millions who consume it in translation. Like Rowling, her world is a complex construction populated by an assortment of eccentrics that challenge the starring sleuths at every turn; but it is a cozy world where ultimately, the clues and answers draw more attention than the inciting murders do. And like Rowling, she’s a woman, but we’ll not get into that.

The criticisms of either author’s modus operandi run along similar lines: that their stories lounge on chesterfields too comfy to be threatening and thus too unreal to be believable, that instead of doing something wholly original they solo off the leadsheets of others who quaff the same formulae and choose to impress with meticulousness.

Raymond Chandler, noted inventor of the simile-spouting private eye narrator archetype, wrote a seminal critique of the twentieth-century detective story, published in The Atlantic Monthly in 1944 and entitled “The Simple Art of Murder”. (You can see a slightly off-angle PDF scan here, but it is often reproduced in print with a collection of short stories.) Read the essay, as it is one of the most important things ever written about mystery. In it, he writes that the detective story is some of the most difficult fiction to concoct, yet it is at the same time very easily publishable:

The average detective story is probably no worse than the average novel, but you never see the average novel. It doesn’t get published. The average – or only slightly above average – detective story does… And the strange thing is that this average, more than middling dull, pooped-out piece of utterly unreal and mechanical fiction is really not very different from what are called the masterpieces of the art. It drags on a little more slowly, the dialogue is a shade grayer, the cardboard out of which the characters are cut is a shade thinner, and the cheating is a little more obvious. But it is the same kind of book. Whereas the good novel is not at all the same kind of book as the bad novel.

Chandler goes on in this manner and responds to what today, in hindsight, we refer to as the Christie Cozy – the clue-scrubbing deductive puzzles that invariably miss some critical insurer of plausibility beneath all their intricate workmanship. Some of the authors he glosses over in this deliberation – E.C. Bentley, Freeman Wills Crofts, A.A. Milne – we don’t hear much of anymore, at least not in conjunction with mystery. I suppose we still know who Milne is, but that’s because of his kids’ stuff like Winnie the Pooh and not The Red House Mystery. (This will become important.)

So if the detective stories of the day were all chips off the same block, why is Christie synonymous with everything that followed Arthur Conan Doyle? Chandler answers this, but not directly. In rebuking Dorothy L. Sayers for her statement that mysteries, of which she was herself a prolific writer, were intrinsically second-class escapist literature, Chandler goes on to praise Dashiell Hammett and his first-class The Maltese Falcon for introducing gritty gangland realism as the remedy. But observe:

How original a writer Hammett really was it isn’t easy to decide now, even if it mattered. He was one of a group – the only one who achieved critical recognition – who wrote or tried to write realistic mystery fiction. All literary movements are like this; some one individual is picked out to represent the whole movement; he is usually the culmination of the movement. Hammett was the ace performer, but there is nothing in his work that is not implicit in the early novels and short stories of Hemingway.

His argument is, in effect, that authors are not remembered for originating as much as they are remembered for exemplifying. Once the sort of detective fiction that Philip Marlowe’s creator wrote of passed into history, Agatha Christie became the era’s flagbearer by way of such exemplification.

I do not know if, at the time, Chandler realized that his own work would be regarded one day as the culmination of something that Hammett began – the mythos of the quintessential American gumshoe. His work is representative. So, as we shall see, is Rowling’s.

Where Rowling and Christie diverge is that only the former traverses two other spheres that often intersect. The first is children’s fiction, and the second is fantasy.

Good children’s fiction – the kind that adults go back and read – is notoriously unclassifiable. Often, the subject matter resonates far beyond the the confines of the single-digit Flesch reading level, and one is reluctant to call them children’s stories at all for fear that the term is disparaging and exclusionary. Let’s dispense with this in a hurry. Yes, adults read Harry Potter. I read Harry Potter. University professors, God bless them, teach and study Harry Potter. They’re still children’s novels, and there’s nothing wrong with that.

Unlike mysteries, here we deal with authors who write for an audience that doesn’t concern itself with realism simply because it doesn’t have a lot of real-world fact-checking to fall back on. Also unlike mysteries, “children’s lit” is not a genre, since its distinguishing mark is an attribute of form, not content. In contrast, Chandler’s statement that good and bad mysteries fundamentally tell the same stories is an extension of genre defined as fluid form that bubbles around a solid content core, including (but not limited to) a murder and a bowl of petunias.

What we do have, though, is an existing system for passing fiction down from one generation to the next.

How is it that people discover what books to read, anyway? Word-of-mouth recommendations, certainly; bookshop browsing, bestseller lists, movie deals, and allusions from without; in fact, it’s all kind of erratic in a spotty kind of way, which is why it is only in very special cases that everybody reads the same book.

Children’s fiction is the huge exception. Standard curricula, Scholastic book orders, well-read teachers (if you’re lucky) and the active encouragement of doing any reading at all unite with the result of having people read the same books in droves, or at least become aware of them likewise. A lot of books are lost in history because nobody told their kids to read them, and those kids went off and either developed their own tastes, or tragically stopped reading them outright. But the ilk of Roald Dahl, L. Frank Baum and yes, A.A. Milne receive a proper introduction. These books are inherited, as they are easy to leave as cultural inheritance. Without a doubt, Harry Potter ∈ this corpus.

Finally, we turn to the realm of fantasy, which returns us to the generic distinctions assessed of mystery. Just as J.K. Rowling’s brand of sleuthing hearkens back to the Christie Cozy that has long gone out of fashion in mainstream detective writing, Harry Potter marks another sort of representative culmination. It drew adult readers back to the kind of serial fairytale where Magic is fun and (relatively) innocent. Whereas the post-Tolkien “adult fantasy” experiments have drifted off in the opposite direction, churning out paperbacks thicker than they are wide burdened with unpronounceably apostrophic nomenclature, the ever-English Potter breathes some life back into the spellwork of forces good and evil.

History has shown that this is the sort of life that lasts, and I am confident that Rowling’s importance will prove to be historical. A series of books that is this popular, and more importantly, this emblematic, will affect both writing patterns and reading patterns until the Next Big Thing that steps up to bat in the selfsame ballpark – which may not be anything new, but is certain to be the next ripple in a long wave of ripples, the indicator of its precedent’s subsidence.

Rowling works in genres, and a plurality of them at that. Moreover, they are genres that are aware of their own history, and the works of the present propel authors forward, authors who grab new readers by the collar and pull them right back. Cosh’s examples of writers who have faded into obscurity – Harold Bell Wright, Jeffrey Farnol and the American Winston Churchill – dabbled primarily in the historical and the modern, not genres in themselves, where the subject is in flux and there is little propagative continuity in stylistic influences.

I am not saying that novels outside of genre are far less likely to survive; that kind of claim presumes a consistent system to produce a bell of fiction that never stops ringing, and none exists, for physicists have yet to discover the resonant frequencies of written words. But one must admit that Rowling has certain advantages, since she’s more than an author: she’s a movement. Really now, it’s hard to name an author working today who is more thoroughly guaranteed to take the fast-track to English lit’s pantheon.

I suggest that Mr. Cosh take on a certain Dan Brown. There, his argument about press-driven momenta apply just fine, and Brown makes for much easier pickings.

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Let’s not name any names

Thursday, 21 July 2005 — 2:00pm | Harry Potter, Literature

Volunteer advertisement, today’s Gateway, page 8:

What have you been doing this weekend?

If your answer is lining up in front of Chapters decked out in your full Hogwarts regalia for your copy of Harry Potter and the Half-Blood Prince, and then reading the entire book in three hours, and then spoiling the ending on your blog, and then lamenting the improbability of a romantic relationship between Draco and Hermione, then you clearly need to try something else next weekend.

You know what you can do? Write for Gateway Sports!

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