From the archives: Game music

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Acute unrecognitis and magic mushrooms

Friday, 7 July 2006 — 12:35am | Game music, Jazz, Music, Pianism, Scrabble

What mean I by unrecognitis? I believe it’s a Stu Goldman coinage, and it describes a curious but common phenomenon that afflicted me tonight, when Bill Payne bingoed out with RESTATES in an improbable location I had neglected to block. “Restate?” I thought, “What’s a restate? Sounds like some kind of residual chemical compound… it looks familiar, so I think it’s good, unless I’m thinking of TESTATE.” But hey – the game was over, so I challenged the darned thing anyway (which is always a good idea on the last turn, since you have nothing to lose).

Naturally, it was acceptable, and Bill scraped so many points from the play that I ended up winning by a narrow margin (423-406) in spite of dominating the game until the last few turns. To keep things in perspective, that’s one whopper of an aggregate score between the two of us. One doesn’t often lose with a score over 400.

Ten minutes later: “Oh! Re-state!”

I haven’t posted here lately, but if I had, it would have been about sport. However, I’ve been reading about it instead (hockey and footy, anyhow), and that’s my alibi.

Enough excuses and distractions, though. Here’s a treat for your patience: a live jazz trio playing the Super Mario Bros. theme. That’s the wine-bearing Darryl Meyer on drums, the lovely Aleks Argals on bass, and yours truly on the crazy eighty-eights. Share and enjoy.

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Innocuous Hylian wedding music

Sunday, 3 July 2005 — 10:48pm | Adventures, Game music, Music, Pianism, Video games

It’s usually dangerous to claim an immeasurable first unless the activity in question involved the creation of something wacky and original derived from your own warped consciousness, often something that nobody would dare touch. The world is sufficiently large so as to render true originality almost unachievable – or if achieved, unverifiable. The flipside of this is that one could also stumble upon an unanticipated conjectural finish line, be the first to do so, and not know it. Either way, I will make no claim to having done anything special of late. Speciality kneels to probability.

That said, I would find it unlikely that very many others have underscored a formal Catholic wedding with music from The Legend of Zelda: A Link to the Past for Super Nintendo.

The signing of the registry is unpredictable when it comes to timing, you see. So not only do you need something sweet, romantic and unintrusive – it needs to be extensible, yet easy to conclude on cue. For the latter requirements, turning to classic video games should be the obvious solution, though not one that a lot of mercenary musicians will spot. And to be fair, there aren’t a lot of old Nintendo anthems that make good tearjerkers.

An ounce apiece of “Kakariko Town” and “Zelda’s Lullaby” turned out to be the perfect melodic cocktail for the occasion. The music was very well received, and the source went by unnoticed and strolled off on its innocent little way. It keeps things in perspective that the standards of the game music in-the-know that everyone recognizes and everyone plays – the Kakariko theme, for one, or “Terra”, or “Corridors of Time” – are pretty enough in their own right that they don’t connote frantic button-pushing to the casual observer, unlike, say, anything from Super Mario Bros.

The whole kerfuffle validates one and only one hypothesis: a Koji Kondo melody is a beautiful thing. In a way, I think he will go down as the great lost composer of the late twentieth century, someone who took finite sequences of beeps and whistles in infinite repetition and found art, and receded into the shadows of his accomplishments. Nobuo Uematsu’s already getting his due with the legitimation of game music; the American synchronized swimming team performed to music from Final Fantasy VIII. Zelda aside, though, Kondo and his associates haven’t done a whole lot that translates directly to the realm of the symphonic. For someone who’s written themes that everybody knows, he remains comparably obscure.

Oh, and the honorarium was generous.

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The exhumation of L-shaped blocks

Sunday, 17 April 2005 — 8:06pm | Film, Game music, Music, Video games

My regular readership is in all likelihood aware that I spend an arguably unhealthy proportion of my time feeding my nostalgic interest in video game music. It is with much pleasure that I encountered a video of an a cappella choir’s live performance of several signature tunes from the 8-bit era – yes, including thematically relevant stage choreography. Now I know what an abstract interpretive human rendition of falling Tetris blocks looks like.

There is often some measure of debate on whether or not the music to Tetris should properly be considered a video game tune, as it pertains to what is by convention admissible on remix and arrangement communities like VGMix. There is no doubt that it is through the classic puzzle game that the Russian folk song “Korobeiniki” (“The Peddler”) has seen the most widespread exposure in the Western world, but many are unaware of its roots. For those interested, I would advise a look at some traditional Russian folk dance videos, specifically this one.

It’s amazing how every time there’s a clip like the aforementioned choir performance that spreads memetically over the Web, people swell with nostalgia and perhaps recollect other gems they’ve found – most often the orchestrated medley from Super Mario Bros. from Orchestral Game Concert that is commonly misattributed to the Boston Pops – yet they have nary a clue how big a video game music community is out there, constantly taking the bleeps and bloops of yore and endowing them with near-professional quality across all musical styles. I think there’s a huge audience out there for game remixes that remains untapped, simply because the publicity for these independent niche-genre covers relies almost entirely on word-of-mouth.

I now turn my attention to written media and two posthumous literary treasure troves of note. The first is Runny Babbit, a billy sook by Shel Silverstein – essentially, a book of never-before-published spoonerisms by the master himself. If you grew up on his work, you would understand the warmth of this assurance that his death six years ago was, indeed, not where the sidewalk ends. The second is an archaeological breakthrough that has unlocked an archive of classical texts too unbelievable in scope for words… my words, anyhow. I’ll let this article do the talking.

Speaking of archaeology, I got around to catching the Matthew McConaughey-starring film of Clive Cussler’s novel Sahara. It’s good, clean popcorn fun once it gets past the awkward beginning, albeit nothing special. Intriguingly, one of the things holding it back is that it plays it too safe and doesn’t quite capture the extent of Cussler’s outrageous strokes of revisionist history, which elevate the Dirk Pitt stories to an almost unimpeachably ridiculous degree of escapism (and which, I might add, he pulls off a lot more successfully than the likes of Dan Brown). Although my recollection of the novel is rustier than a decommissioned ironclad – the one time I read it was several years ago – I do recall much of it focusing on a delightfully far-fetched premise involving Abraham Lincoln and a well-placed doppelganger, which was omitted in the adaptation and, to my surprise, somewhat missed.

As far as prospects for a Dirk Pitt film franchise go, it’s hard to say; let’s not forget that Dr. No sucked, but that didn’t stop Bond. And Sahara is far from terrible – it’s more of a one-time pleasure not quite guilty enough to harp on, aside from a number of pesky annoyances. The best compliment that I can offer the movie is this: at least it buries Raise the Titanic! for good.

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Variations on a Theme by Uematsu

Tuesday, 2 March 2004 — 3:53pm | Game music, Music, Video games

With the U-Pass referendum Yes side walking away from yesterday’s Myer Horowitz election forum beaten and bloodied, and campaigning officially ceasing tonight, the race for the 2004-2005 SU Executive has effectively come to a close. Extensive coverage can be found in both The Gateway (26 Feb/04 and 2 Mar/04) and Steve Smith’s posts on the Webboard, including several rigorous candidate interviews and two very similar Poster Slams, one being the Smith Report Card and the other being the annual Gateway feature here (Boutet/Kaszor/Berry). Expect my final endorsements soon.

On another press-related note, congratulations to Adam Rozenhart, the section editor I worked with this year on Opinion and last year on A&E, for being selected as the next Editor-In-Chief.

And now for something completely different: a few days ago, something momentous happened at game music fan site OverClocked Remix. Jeremy Soule, composer of the scores to Secret of Evermore, Morrowind and Neverwinter Nights – and best known to me as the one who infused life into Knights of the Old Republic and emulated 1980s John Williams like nobody else – had his own submission admitted after three months in the elephantine queue.

Entitled Squaresoft Variation, it is a symphonic arrangement of Nobuo Uematsu’s signature title melody to Final Fantasy VI (or III here in North America), “Terra’s Theme” – one of the true standards of video game music in the genre’s short history. This is almost the equivalent of Ted Naismith submitting something to a Tolkien fan art community website, so this is no insignificant milestone. Be sure to check out the fallout.

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VGMix is back online

Monday, 3 November 2003 — 1:10am | Game music, Music, Video games

After being relegated to the relatively small non-techno fraction of OverClocked Remix and streaming WTMK: Mario Radio for far too long, video game music aficionados can rejoice: VGMix is once again alive and kicking.

This does not absolve it of the same property that is my primary gripe about OCRemix – that is, too much annoying electronica, not enough in the way of acoustic/orchestral/jazz arrangements – but in both cases, the fault lies within what appeals to the majority of the game music community. The arrangers out there who really show off a sense of musicality are exceptional, but they only number so many.

Generally speaking, VGMix’s reopening is nothing but good news. This means a greater inflow of work to listen to and enjoy. It also means a greater inflow of work to not enjoy, but who cares? Here is one case of quantity trumping proportion.

As for my own game music arrangement work, which to date has been exclusively for solo piano, I expect production to go into full swing (and academic productivity to grind to a complete halt) as soon as I can scrounge up the cash for one of these babies. Expect proof online whenever this finally happens.

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Latest shoveled by the Koopa Poopa Skoopa

Wednesday, 23 July 2003 — 7:51pm | Game music, Music, Pianism, Video games

This, contrary to popular belief, is not me. But in case you’re wondering, it is what I do on my spare time.

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